Space…The Final Frontier. These are the voyages of the Starship Enterprisess Their one game mission: to explore strange new worlds. Seek out new resource cards, block resource production from other opponents and boldly win by gaining 10 or more victory points before anyone else.
Publisher: Mayfair Games
Game Designer: Klaus Teuber
Players: 3 – 4
Ages: 10 to adult
Playing Time: 75 + minutes
Contents: 2 Dice, 19 Sector Tiles, 6 Frame Pieces, 95 Resource Cards, 25 Development Cards, 10 Support Cards, 4 Building Costs Cards, 2 Special Cards and the game pieces in 4 different colors contain 4 Starbase Expansions, 7 Outposts, 15 Starships and finally 1 Klingon Battle Cruiser
Suggested Retail Price: $55.00
Parental Advisory: Safe for kids
In Star Trek Catan the players scour the universe looking for resources on new planets to build Outposts, Starbases, creating the “Longest Supply Route” and having the “Largest Starfleet.” Players can trade, block, and meet up with the dangerous Klingons while facing having to build in locations that may be plentiful in resource production or very minimal.
Each player is trying to build Outposts (worth one Victory Point each) that eventually upgrade in to Starbases (worth 2 Victory Points each) in orbit of the Federation Territories (planets.) Each planet has a random number 1-12 on it, this allows a player to gather the type of resource that planet produces if that number is rolled by a player.
Red Planet produces Tritanium
Yellow Planet produces Food
White Gas Planet produces Oxygen
Green Planet produces Dilithium
Blue Planet produces Water
Asteroid Field produces nothing
Each player starts with 2 Outposts and 2 Starships and 1 Support card chosen at random. Because of this, each player automatically starts the game with 2 Victory Points. Players pick where to put their first Outpost by starting with the oldest player first. The first player then places one of their Outposts and an adjoining Starship on any Federation territory junction and this continues clockwise till the last player places 2 Outposts and then it moves counter clockwise until the players have placed both of their Outposts and Starships on the game board.
The Turn Overview looks like this:
The player must roll the dice for resource production. This result gives all players with an Outpost or Starbase on that number a resource from that planet. A player may get more than one resource depending on how many Outposts or Starbases are located there. Each Outpost produces 1 resources and each Starbase produces 2 resources.
The player whose turn it is may trade resources with any other player during their turn. That player may listen to offers and any counteroffers. A player may not trade if it is not their turn unless it is only with the current players turn. The current player may also trade with the Border (bank) by trading any 4 of one type of resource for 1 of any other type of resource. If the player has an Outpost/Starbase that borders trading post, then they may be able to trade at a 3:1 or 2:1 rate.
The player may build as many Outposts, Starships or Starbases as their resource cards allow.
The player may also play 1 of their Support and/or 1 Development card any time during their turn.
Building allows a player to increase their resource production as well as giving them more Victory Points. To be able to build, a player may not build closer than 2 space intersections from another player.
To build requires the following:
Starship – I Dilithium and 1 Tritanium resource card. These are built along the space intersection connecting their Outposts/Starbases together. They may not be built of any other player’s routes or Outposts/Starbases. Once a player has built a route of 5 or more Starships that do not branch off, they may receive the “Longest Supply Route Card” worth 2 Victory Points. This card may change hands many times during the game. If there is a tie for the longest route, no one holds the card.
Outposts – 1 Food, 1Dilithium, 1 Oxygen and 1 Tritanium are required to build 1 Outpost. The player must build the Outpost adjacent to one of their Starships and the player must make sure they are 2 space intersections away from any other (including their own) Outpost or Starbase before building. When building a new Outpost, that player now has the possibility to increase their resource production if that planet number is rolled.
Starbases – 3 Water and 2 Oxygen are required to build the Starbase upgrade to the current Outpost. This attachment goes on top of the current Outpost and doubles the resource production of the current Starbase. The Starbase must be built on a current Outpost and cannot bypass the Outpost building stage.
Resource Cards – 1 Water, 1 Food and 1 oxygen are required to buy 1 Resource Card. This card is drawn from the top of the stack and held in secret until the player chooses to reveal it. Most Resource Cards may not be played until after the turn in which it was purchased.
Victory Point Cards – The players must keep their Victory Point Cards hidden until they have 10 Victory Points or more and then reveal them. These cards may be played on the turn they were purchased to win the game.
Starfleet Intervenes cards – If a player plays this card, they must move the Klingon Battle Cruiser (more on how this works below.) Once this card is played, it will remain face up in front of the player that played it adding to their Starfleet size. Once a player has 3 Starfleet Intervenes cards face up in front of them, they may claim the “Largest Starfleet” card worth 2 Victory Points. This of may change hands many times during the game. In case of a tie, no one holds the “Largest Starfleet” Card.
Progress Cards – These cards have text on them that the player may then activate to receive its bonuses. Once played, these cards go out of the game.
Support Cards are Star Trek: TOS characters with special text on them to help the players who holds it. They have both an A and B side to them. Once a player uses side A, they have the option to either flip it over to side B and use it again later or they may return it to the Support Card display and choose another that is available. If the player chooses to keep the Support Card after using side A, once they use side B, they must return it to the Support Card display and choose another card. A Support Card may not be used the turn that it was acquired.
The Klingon Battle Cruiser is activated once a “7” is rolled by a player or if a “Starfleet Intervenes” Card is played. The following is what happens when a “7” is rolled or a “Starfleet Intervenes” card is played.
If a “7” is rolled on a players turn, no player will receive any resources that turn from production.
Any player that holds more than 7 cards in their hand at that time the “7” was rolled must put half of their hand back into the resource supply rounded down.
The player that rolled the “7” must move the Klingon Battle Cruiser to a planet sector or to the asteroid sector although moving it to the asteroid sector usually doesn’t make much sense.
The player then “steals” 1 resource from 1 opponent who has a Outpost/Starbase currently in orbit of the planet on which you placed the Klingon Battle Cruiser.
This planet no longer produces any resources as long as the Klingon Battle Cruiser is on it.
Play continues as normal.
The game ends as soon as a player reaches 10 Victory points through any combination of Outposts, Starbases, Victory Point Cards and Special Cards such as the “Largest Starfleet” or the “Longest Supply Route”.
The components of Star Trek Catan are exceptional. The photos are taken from the Star Trek: TOS from the “Wrath of Kahn” or after. The tiles and edge pieces are very thick and will last forever; the Starships, Outposts and Starbase pieces are detailed and very cool. The cards stock is thick enough to not bend to easily but they are glossy which does make them slippery and they are all smaller than the original Catan. It would have been better if they were normal size so they could have been sleeved if needed and textured just to be easier to handle. That is my only complaint though. The box art is very cool, and the box insert is nicely done as well.
Star Trek Catan is a remake of the famous “Settlers of Catan” and so much of it is very much the same with the exception of the theme and the Support Cards. I know a lot of people were like “another Catan?” or “Isn’t this just over kill and license gouging” but I say nay! The theme works very well with this game. Star Trek has a huge audience and let’s be honest there have been a plethora of bad Star Trek games through out the years. Attaching Star Trek with the Catan game library was a smart move and it fits very well along side all the others. The addition of the Support Cards adds a whole other dimension to the game no pun intended. It allows people to get back in the game easier as well if they are struggling due to placement. This version of Catan has become my go to version to play and it has completely refreshed it for me. This was a win/win situation for the both Catan and Star Trek.
We already know that this game has a ton of re-playability as the board is never the same and there are so many different variables to chose from. Adding the theme just makes it MORE fun that it already was. Catan being the game the re-energized the board game industry has done a good thing here and made a great game slightly better than it already was. This game belongs on every board gamer’s shelf and most certainly every Star Trek fans.
Due to the theme, added Support Cards built on a game that was already great and revitalizing a game many of us had played out, I am giving this 9 out of 10 stars.
This game is Club Fantasci Certified!
Note: a game was not provided for this review.
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